Demo Reel

Credits

Jr Audio Designer: 2022 - 2024 Zau Logo
Audio Designer: 2025 DeadTake
Audio Designer: 2025 - Present FixForce

About Me

I’m an Audio Designer with experience developing a wide variety of titles across multiple genres at Surgent Studios including: The Narrative driven metroid-vania Tales of Kenzera: Zau, The first person horror FMV game Dead Take and the slapstick sci-fi co-op game Fix Force.

Across these projects I led the design and implementation of many key audio features, including: cinematics, foley, combat, enemies, dialogue, physics objects, UI, haptics, music implementation, mixing and more. I worked with both Wwise and metasounds in Unreal and I always look forward to learning more.

In my free time I like to read, cycle, make lo-fi indie folk music.

Fix Force (2026)

Fix Force is a sci-fi co-op game

I designed and implemented high-quality mix of sci-fi and slapstick assets, utilising Wwise Spacial Audio, made with online multiplayer in mind. Including:

UI, Enemies, Machinery, Dialogue, Interactables and the final mix.

Dead Take (2025)

Dead Take is a first-person horror FMV game released in 2025.

Over 5 months I designed/edited audio and dialogue for over an hour of animated and live action cinematics.

Along with impactful horror assets, I designed UI, foley and interactables.

I implemented both audio and music, utilising Wwise Spacial Audio for a truley immersive experience.

Tales of Kenzera: Zau (PC, Current Gen, Switch)

Tales of Kenzera: Zau is a narrative-driven metroid-vania game released in 2024.

As part of a 3 person audio team I designed, edited and implemented a wide range of stylised fantasy assets including; enemies, gameplay objects, foley and haptics.

Collaborating closely with other departments, I Prototyped systems, maintained extensive documentation, and assisted with profiling, optimization, QA play-tests, bug tracking

Skills

Across three projects much of my work has utilised Wwise intergrated with UE5, I've implemented and designed complex dynamic audio systems using blueprints, recently I've been learning to work with spacial audio and the Impacter plugin. I also have experience implementing using UE's MetaSounds.

Primarily I work in Reaper, using NVK workflow along with custom scripts I develop

I've also begun learning Godot in personal projects.

Reaper Scripts

Scripts included:

- Downloading and importing Youtube videos directly into Reaper
- Quickly importing Video Recordings into Reaper for synching designs
- Measuring the average time between items, to help placement of repetative sounds

Sound Libraries

Recently I've been working on recording sound libraries, a selection of which can be found below:

Type Writer

Typewriter Library

DJ Scratches

DJ Scratches

Mini Metal

Mini Metal