I’m an Audio Designer with experience developing a wide variety of titles across multiple genres at Surgent Studios including: The Narrative driven metroid-vania Tales of Kenzera: Zau, The first person horror FMV game Dead Take and the slapstick sci-fi co-op game Fix Force.
Across these projects I led the design and implementation of many key audio features, including: cinematics, foley, combat, enemies, dialogue, physics objects, UI, haptics, music implementation, mixing and more. I worked with both Wwise and metasounds in Unreal and I always look forward to learning more.
In my free time I like to read, cycle, make lo-fi indie folk music.
Fix Force is a sci-fi co-op game
I designed and implemented high-quality mix of sci-fi and slapstick assets, utilising Wwise Spacial
Audio, made with online multiplayer in mind. Including:
UI, Enemies, Machinery, Dialogue,
Interactables and the final mix.
Dead Take is a first-person horror FMV game released in 2025.
Over 5 months I designed/edited audio and dialogue for over an hour of animated and live action
cinematics.
Along with impactful horror assets, I designed UI, foley and interactables.
I implemented both audio and music, utilising Wwise Spacial Audio for a truley immersive experience.
Tales of Kenzera: Zau is a narrative-driven metroid-vania game released in 2024.
As part of a 3 person audio team I designed, edited and implemented a wide range of stylised fantasy
assets including; enemies, gameplay objects, foley and haptics.
Collaborating closely with other departments, I Prototyped systems, maintained extensive documentation,
and assisted with profiling, optimization, QA play-tests, bug tracking
Across three projects much of my work has utilised Wwise intergrated with UE5,
I've implemented and designed complex dynamic audio systems using blueprints, recently I've been
learning to
work with spacial audio and the Impacter plugin.
I also have experience implementing
using UE's MetaSounds.
Primarily I work in Reaper, using NVK workflow along with custom scripts I develop
I've also begun learning Godot in personal projects.