I'm a passionate Audio Designer, currently working at Surgent Studios.
I previously worked on Tales of Kenzera: Zau and on Dead Take.
I enjoy designing stylized and impactful audio, particularly those that require technical problem-solving to implement.
In my free time I write custom Reaper scripts to enhance my workflow, and record my own sound effects library.
Across three projects, I've implemented audio independently in engine using blueprints, from simple event hooks to complex dynamic audio systems.
Along with Unreal, much of my work has revolved around Wwise. Intergrating with UE, profiling and implementing assets. Recently I've been learning to work with spacial audio and the Impacter plugin